Lambda Info/Data Channel

Lambda is a 3D Space Combat Simulator like X-Wing and Wing Commander. The somewhat graphically disappointing port of Wing Commander from the PC to the Amiga Platform and the non-existence of subsequent Space Combat Simulators has inspired the creation of Lambda - featuring to date the most advanced 3D Space environment:

Requirements

Minimum: AGA, WB3.0, 040 Processor+FPU, CD-Rom, 8MB Fast, Hard Drive
Recommended: Graphics Card, 060/50 Processor, 16MB Fast, Hard Drive
Best on: BVision or PIV-Voodoo, PPC Processor, ZorroIII Bus, 32MB Fast

The program has recently been written completely from scratch to support FPU quite heavily. During the rewriting almost all of the nasty bugs of the old Lambda were removed. Current version of Lambda will not work on Amigas without an FPU anymore. Also because the MC68882 FPU is extremely slow an 040 / 40MHz should be considered the minimum recommended system.

Features

  • 256 colours with AGA
  • Support for 320x240 and 640x480
  • Texture mapped Lambert & Gouraud shaded polygon objects
  • Gouraud shaded fog/nebula background, laser bolts, light glows, thruster flames, smoke trails, shield blasts and explosion shockwaves
  • Translucent mathematically generated bitmap explosions
  • Translucent plasma projectiles
  • Background planets
  • Multiple coloured lense flares
  • Interleaving of objects to allow flight through the structures of capital ships
  • Child objects (eg. light from engines, turrets on capital ships)
  • Collision detection
  • AGA, CyberGraphX and Picasso96 support with user selectable screenmode
  • Mouse and keyboard control (digital & analog joystick and joypad support planned)
  • AHI playback and custom Paula surround sound driver
  • Realtime Audio Effects - Panning, Distance Fading and Doppler Shifts
  • LambdaScript - bytecode based event scripting language

Features in Development

  • Multiple Dynamic coloured lightsources (with 3D Hardware)
  • 15-bit+ hardware accelerated rendering using Warp3D
  • Bi and Tri-linear filtering with 3D hardware
  • Subpixel and optional subtexel accuracy in software
  • Diffuse flat or gouraud shaded affine or perspective correct polygons
  • ...and the game itself

Currently we are working towards the release of a final demo, consisting of a whole campaign of missions, which in itself will be a prequel to the finished game.

Game Engine Speed

Due to the increased load of AI, Sound and graphics routines Lambda needs a hefty amount of processing power (for 68k anyway).

Lambda Speed Benchmark in FPS
320x256
Detailed
AGA
320x256
Simple
AGA
320x256
Detailed
RTG
320x256
Simple
RTG
A1200 040/25 6fps 10fps 6fps 10fps
A1200 040/40 10fps 15fps 12fps 16fps
A2000 060/50 P96 N/A N/A 15fps 20fps
A3000 060/50 CGX N/A N/A 20fps 24fps
A4000 060/50 CGX 22fps 25fps 24fps 30fps

These rates are based on current internal versions of Lambda - NOT the public demos.

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